<TextBlock 1 w:48 h:4>
Billy
"Looks <Delay 10>like <Delay 2>blood <Delay 2>...<Delay 2>...
What happened on this 
transport...<New>
No wait, this is...<Delay 25>
water with rust in it.<Delay 15>
Let's hurry on ahead." <Close><End of Block>
<TextBlock 2 w:50 h:2>
It's unlocked but the 
door is rusted shut.<New>
Maybe if you ran into it?<Close><End of Block>
<TextBlock 3 w:50 h:1>
Maybe if you ran into it?<Close><End of Block>
<TextBlock 4 w:40 h:3>
Unlock it?
    Yes
    Hold on a second<Close><End of Block>
<TextBlock 5 w:36 h:1>
It's rusted shut!!<Close><End of Block>
<TextBlock 6 w:48 h:2>
It's rusted...<Delay 20>
but it rattles a little.<Close><End of Block>
<TextBlock 7 w:48 h:2>
It's locked
but it rattles a little.<Close><End of Block>
<TextBlock 8 w:42 h:1>
If you run into it...<Close><End of Block>
<TextBlock 9 w:34 h:2>
You have too many
<Opcode 4 20><Close><End of Block>
<TextBlock 10 w:40 h:2>
 
 Received <Opcode 4 20><Close><End of Block>
<TextBlock 11 w:34 h:2>
You have too many
<Opcode 4 20><Close><End of Block>
<TextBlock 12 w:40 h:2>
 
 Received <Opcode 4 20><Close><End of Block>
<TextBlock 13 w:34 h:2>
You have too many
<Opcode 4 20><Close><End of Block>
<TextBlock 14 w:40 h:2>
 
 Received <Opcode 4 20><Close><End of Block>
<TextBlock 15 w:40 h:1>
The door won't open.<Close><End of Block>
<TextBlock 16 w:40 h:1>
The door won't open.<Close><Close><End of Block>
